

I think it will be fair to say that some people may well feel wronged after listening to our ramblings. The poor guy had a cold, and it was 1 AM at his place when we started, but he pulled through until we had a two-hour bitching session about the current state of the adventure game scene. So, with the promise of letting Shawn talk about anything and everything relating to IQ’s closure, that’s exactly why we secretly sat up a Skype call a couple of days ago. His tweets, posts and what have you led to several further questions: why has “Order of the Thorne” only sold about 1,000 copies? Why does that number not correlate with the number of adventure game fans voicing their support for indie game developers on the ‘net? Was piracy a factor? Why the hell are people so hot under the collar for IQ’s long-cancelled remake of “Space Quest III”? For the humble price of crushing one soul, I can add “responder of fan mail” to my resume! In fact, Shawn took to the social media not long after the IQ’s announcement and voiced his disappointment with the way things had ended. It turned out that Shawn Mills, the other CEO of Infamous Quests (and a one-time guest on our spin-off show, “ Open Crowd Source”) was very interested in helping us get to the bottom of that conundrum.

When something like that happens, the first question to form in the back of your mind is something akin to “What the fuck is going on?” Not only because we consider many of the Infamous Quests developers to be good friends of ours, but also because as fans of the adventure game genre, we had genuinely hoped this labour of love would succeed. Mid-July, Steven Alexander of Infamous Quests ( “Quest for Infamy”, “Order of the Thorne”) announced in a blog post that the company will cease to exist following the release of the two games they currently have in production. The reason for getting together for this special was more depressing, though. And once we get all of that out of the way, we will presumably come out of near-hibernation to pester your auditory organs on a weekly basis. We’re still working out what exactly season 4 of this show will be, and Troels is busy with the Space Quest Historian podcast, to which Gareth and I are also contributing. It was, however, a surprise that I wanted when we decided to reconvene for a special off-season episode last month. Customize Your Experience | Players can customize their spells, skills, and adventures for an adventure their way.It’s the surprise special you didn’t know you wanted! Actually, you probably didn’t want it, but cut me some slack, will you? It’s been a while.Your Class Determines Your Story | Choose from three player classes - Brigand, Rogue, or Sorcerer - each with its own play style and unique adventure storyline.Retro Roleplaying Returns | Inspired by the fun of villains, RPGs, and point and click adventures, the game presents a blend of fun genres in a hand-drawn, retro package.A hand drawn, retro look caps off the roleplaying adventure. The retro game blends puzzle solving with turn-based combat, and a dash of spellcasting in its adventure. Your adventures in villainy will take you through dangerous dungeons, towns with treasures to be pilfered, and into the presence of beasts to be slain. Bring out your inner scoundrel and play through a unique storyline for each of of the game's three classes. The mature, humorous game, which was funded successfully via Kickstarter, puts you in the role of a charismatic villain. Quest for Infamy is an independent blend of retro point and click adventure game and RPG.
