
Once you give the order to set up the trap, you cannot cancel the action. Can also be set up on enemy patrol route and used to safely eliminate the patrol, or around the corner of a building, where it can disable an enemy before they can react. Made to be combined with actions that draw enemy's attention to specific locations. A deadly contraption that kills the first enemy that enters its range (the enemy doesn't have to precisely step on it).

Yuki's dagger should be used on isolated enemies or those who are close to a safe hiding spot (i.e. That's a lot, and if you plan your action in a densely populated area, you may easily get yourself spotted. The weapon's biggest drawback, however, is the long time needed to execute the attack - 3 seconds. Despite its small size, its effectiveness equals the melee attacks of other characters. She has 4 hp, same as Hayato.ĭagger is used to eliminate enemies directly. This character specializes in indirect elimination of enemies and drawing their attention. Despite her rather slender body build, she's equally good at dragging bodies as she is proficient with a knife. Her wide array of abilities includes climbing, jumping, swimming and tightroping. She may be young, but as a thief few can match her agility. Yuki's preferred tactic is to lure enemies into traps and ambushes. That's enough to take down an enemy and hide his body in the nearby bushes before his buddies catch on to something you can also use it have them literally look the other way when you are sneaking past them. It's got a decent range and it affects all enemies in range for 5 seconds. Stone throw is Hayato's only way to draw enemy attention. Best used to eliminate two-man patrols and guards when paired with ninjato. And one more thing - you've got only one piece of this famous throwing star. What's more, after use, the shuriken needs to be picked up, and only Hayato can recover his own toys. The time can be reduced by ordering the shinobi to pick up the dying but not yet dead enemy. Its drawback is the noise (the enemy goes down anything but silently) and long time required for the enemy to die (4 seconds - in this time another guard may relocate and notice something's wrong). Its effective range is only slightly shorter than pistols, and the action animation itself is almost instantaneous (the time from selecting the target to the moment the attack lands).

Shuriken throw is a ranged elimination method. Useful in elimination of several enemies in succession, assuming they aren't standing close to each other, as the attack generates some noise. It's a basic melee attack, very fast and effective. Ninjato strike is the first available skill. He's got 4 hp, making him a bit fragile for a frontline fighter, though. He's also very agile and can reach virtually any place.

He's the John Cooper of the Edo period - like the green beret from the Commandos series, his ability to dispatch enemies is second to none. At the same time he's the character that will take part in majority of missions. Some elements of the environment can be used by any of your characters, but some of them are reserved for one of them, for example: ammo cases are for Takuma, disguises for Aiko, and armors for Mugen.įirst character under your command. Sometimes it's better to stun than to kill - in time, the enemy will regain consciousness, run around in confusion, but eventually he will be back at his post. Knocked out enemies will be incapacitated for a short time and sometimes the game requires us to knock out a specified opponent. Every character, except for Takuma, can stun enemies. First aid kits can be use on one's active character or an ally. Other firearms can only weaken those heavily-armored enemies. The only exception is Mugen's handcannon, able to kill a samurai in one shot. There's a limit on how many times you can use them, and you can't replenish your ammo during a mission.

A few missions into the game and your characters will get access to firearms. Using pistols, first aid kits, and stunning enemies.
